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Let's go beyond pixels and wireframes and ship better software

Be more persuasive, influential, and effective. | Soft Skills for UX Designers
Learn from games: the radial menu!

Learn from games: the radial menu!

In the spirit of bringing a little more geek into this UX party, this is the beginning of a second series I’ll be cycling through on Sword & Sharpie - Learn from games! In each post in this series, I’m going to pick a UI pattern from games and take a quick look at...

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A free stakeholder analysis + discovery tool

Have you ever had a project or design thrown off at the last minute by someone you didn't even think was involved with your project? Have you ever been in a situation with so many cooks in the kitchen, you weren't even sure you could count them all? And how the heck...

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Earning It: On Respect and the Software Developer

Earning It: On Respect and the Software Developer

A developer friend of mine told me a story once. He was approached by his product manager who asked him, “Why won’t you build what I want you to build?” I suppose we could give the PM credit for being direct, although we’ll see later that he’s not being as direct as...

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Sword & Sharpie Mini-Manifesto

Sword & Sharpie Mini-Manifesto

When you chose to become a designer, you answered a special and sacred calling somewhere within. Some might get distracted by the fact that you play with bright colors, grey boxes, fonts, or even actual crayons. But deep down, we have all heard the same call: the...

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Hi, I'm Rebecca, and I'm on a mission to help UX Designers become more badass by going beyond the technical to master the soft skills and dark arts of shipping better software.

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